HDPRO HEADS info

CATWA HD PRO, is a project that we have been working on since last year, this is one feature we loved to show you for now, HD PRO is totally new level that you have never seen before in second life. The images are ZERO edited, it can show how advanced the mesh, rig, textures, and materials. The smile with bento bones has never been prettier and that is the very first unique feature of the CATWA HD PRO. There are way more new features that we shall be showing you soon, Eta unknown but we can say that we are almost finished with 90 of the hard work done. Stay tuned for more!
HD PRO By Catwa Clip.

HDPRO HEAD Layers are:
HDPRO Layers
-Base Layer [BOM Recommended]
-Eyes Mask layer
-Ears Tattoo Layer

Explaining the HUD:
HUD Main Tabs:
-Freeze/pose body
-Freeze/pose eyes
-Freeze/pose mouth
-Tint
-Skin
-Eyes Mask
-Lashes
-Eyes
-Lips
-Mouth (inner, tongue, teeth)
-Ears
-Settings (show/hide, preset look save, reset, HUD skins, HUD
transparency/resize, del. scripts)
-Beyond Shapes sliders
-Info & Manual

BODY.POSE TAB – Freeze/pose body
Freezes your body in a static pose with your head facing in different directions. Top centre button (head struck through) freezes the body but allows the head to move naturally. Lower left button (head with play button) freezes the body but cycles through all head poses in the other buttons. Centre button on the second row freezes both body and head facing front-and-centre.

EYES.POSE TAB – Freeze/pose eyes
Freezes your eyes in directional static poses. Lower left button (eye with play button) will cycle through all directions. Lower right button (closed lid with lashes) closes both eyes.

MOUTH.POSE TAB – Freeze/pose mouth
Freezes your mouth in different poses, allowing you to customise parts of the mouth (inner, tongue, teeth) or use as static photography poses. Lower left button (mouth with play button) cycles through all mouth poses.

Any combination of the POSE tabs can be open at any time, including all three. Any combination of them can also be open with any other tabs on the HUD.

 

TINT PIPETTE TAB – Tint areas of your HDPRO head

ACTIVE LAYER

Allows you to select a part of your HDPRO head and tint it.

TINT DIFFUSE/MATERIALS
Select one of the two small boxes between DIFFUSE and MATERIALS to tint, activate glow, or activate full bright on the part selected under ACTIVE LAYER.

GLOW

Activates glow on part selected under ACTIVE LAYER. Use the slider to control the glow level. CLEAR ACTIVE will clear glow from the part currently selected under ACTIVE LAYER. CLEAR ALL will clear glow from all parts it has been applied to.

FULL BRIGHT

Activates full bright on part selected under ACTIVE LAYER. Click FULL BRIGHT again to remove full bright from selected part. CLEAR ALL will clear full bright from all parts it has been applied to.

TINT PANELS

Allows you to tint any part selected under ACTIVE LAYER (including changing the light from the facelight).

To use: click inside the large rainbow box to select your colour. Then click in the monochrome box beneath it to fill that box with all shades of that colour: darkest to the left, and palest to the right.

HSL/RGB: Allows you to enter HSL or RGB values instead of clicking the tint panels. Click one of the two small boxes between HSL and RGB to select the one you want to use. Then either use the up/down arrows in the boxes beneath to fine tune the values, or click the tall white box to the right and enter the values directly in the popup menu.

To save a tint, click one of the small white boxes at the bottom.

CLEAR ACTIVE will clear the tint from the part currently selected under ACTIVE LAYER. CLEAR ALL will clear the tint from all parts it has been applied to.

 

SKIN TAB

SKIN

Location of the BOM button. To activate BOM (Bakes on Mesh) on your head, detach worn alpha layers and click the BOM button. To deactivate BOM on your head, re-attach your alpha layers and re-apply your skin applier.

MATERIALS

Allows you to apply different materials to the skin, including skin details and pores, wrinkles, and sweat/water. Buttons on the left side apply materials. Buttons on the right side apply materials with a high spot shine.

Important: To see materials effects you must turn on the built-in facelight and enable Advanced Lighting in your viewer’s Graphics Preferences menu.

GLOSSINESS SLIDER – Controls gloss/shine amount

STRENGTH SLIDER – Controls shine colour from white (high shine) to black (low shine)

ENVIRONMENT SLIDER – Adds a slick, all-over, metallic shine. (Use sparingly!)

CLEAR will clear all materials from the head by applying empty normal and specular maps

UUID – Click to enter the UUID of any materials texture that you have created

SAVE SLOTS – Click to save any combination of materials, tints, etc. Note: This cannot save BoM skins or BoM tattoos, etc.

More adjustments for the skin tab can be found in the TINT tab.

 

EYES MASK TAB

MASK IMAGES

These images apply different built-in appliers. All can be tinted (use the TINT panel) and have separate materials and blending. The Eye Mask area can have either brows OR eyeshadow, or a combined brow and eyeshadow applier. In order:

Top row L-R:  Eyelid Only – Brow Only

Middle row L-R: Eyeliner Only – Brow & Eyeliner

Bottom row L-R: Eyeshadow – Brow & Eyeshadow

CLEAR – Clears the applied eye/brow appliers by applying an alpha texture

FLIP – Allows you to flip the textures from the left to the right eye and back again

BLEND – Allows you to blend the opacity of the mask images

MASK – Allows alpha masking of the eye appliers. Default cutoff value is 90

MATERIALS – Applies two kinds of materials (normal/specular maps) to the eye mask location.

GLOSSINESS – Adjusts the shininess value of materials

STRENGTH – Adjusts the shine colour from white (high shine) to black (low shine)

CLEAR – Applies empty normal and specular maps, thereby clearing appliers and materials from the eye mask area

UUID – Allows you to input the UUID of full permission texture maps that you own, for diffuse, normal, and specular

SAVE SLOTS – Saves all textures and settings of the eye mask area

More adjustments for the eyes mask tab can be found in the TINT tab.

 

LASHES TAB

BLEND SLIDER – Blends the upper and lower lashes (adjusting opacity)

MASK SLIDER – Masks the upper and lower lashes. MASK BUTTON will be highlighted when mask is active

SIZE SLIDER – Allows you to adjust the size of the lashes, stretching and shrinking both upper and lower

LASH ICONS

12 lash presets for both upper and lower. Can be applied individually by checking one of the two square boxes between UPPER and LOWER.

PRO/BASIC BUTTONS

PRO – Colourful lashes with materials. Click each lash icon four times to access four base colours: 1 = dark, 2 = brown, 3 = blonde, 4 = grey.

BASIC – White tintable lashes without materials

UUID – Allows you to input the UUID of full permission texture maps that you own

SAVE SLOTS – Saves all lash settings and textures

More adjustments for the lashes tab can be found in the TINT tab.

 

EYES TAB
HDPRO Video eyes

LACRIMAL – Click each lacrimal icon once for lacrimal with materials, or a second time for lacrimal without materials. Four base lacrimal tones to choose from.

TEARS – Four options for waterline tears with materials, plus one option for waterline tears without materials (for when you don’t have high graphics settings).

SCLERA BLEND – Blends the sclera on both eyes

MASK – Masks the sclera on both eyes

IRIS/SCLERA ICONS – Check one of the two boxes between the icons to select that part

IRIS – ‘Black eye with white dot’ icon. The iris is the solid inner part of the eye that carries the eye texture itself

SCLERA – ‘White eye with black dot’ icon. The sclera is the transparent outer layer of the eye that puts the shine effect above the iris

BOM – Activates Bakes on Mesh on the selected part of the eye (iris or sclera). Detach your alpha layers when using BoM, and re-wear them when using eye appliers.

MATERIALS – Buttons and sliders will affect the mesh checked above (iris or sclera). CLEAR will apply empty normal and specular maps on the mesh checked above (iris or sclera). Example of use: If you’re trying to remove a materials highlight from your eye, ensure that you have SCLERA checked, and not IRIS.

To change eye texture: select IRIS and click one of the 12 eye icons

To change eye highlight: select SCLERA and click one of the 12 eye icons

Each eye can have colour and materials applied separately. Check one of the boxes between L and R above the 12 eye icons.

SCALE.MOVE

Allows you to adjust the eye texture’s horizontal and vertical scale and offset. DIFFUSE ONLY option, when checked, will allow you to move the diffuse (eye texture) map only, to align it with any applied materials maps.

RESET – Resets the scale and offset values to default

 

LIPS TAB

LIPS ICONS – Six lipstick icons to change diffuse texture. Lips can take Catwa HD lipstick appliers, Catwa non-HD lipstick appliers, and Omega lipstick appliers (Omega relay for Catwa required).

CLEAR – Applies an alpha texture to hide lipstick, clearing its texture

BLEND – Allows you to adjust opacity of lipstick

MASK – Allows you to mask the lipstick. Alpha mask cutoff value is set to 90.

MATERIALS – Allows you to add one of four materials options to the lips. Works over all applied lip appliers as well as BoM

GLOSSINESS – Adjusts the shininess value

STRENGTH – adjusts the shine colour from white (high shine) to black (low shine)

CLEAR – Applies empty normal and specular maps, clearing both lipstick appliers and materials

UUID – Allows you to input the UUID of full permission texture maps that you own, for diffuse, normal, and specular

SAVE SLOTS – Saves all lipstick settings and textures

More adjustments for the lips tab can be found in the TINT tab.

MOUTH TAB

Select one of the three checkboxes to affect areas.

Left = teeth

Middle = gums and inner mouth

Right = tongue

With an area selected, click one of the eight mouth icons below to apply that option to that area. Top row features normal tongue, bottom row features split tongue

MED/SMALL – Changes between two tongue sizes

TEETH ICONS – Choose between nine tooth styles

MASK – Masks the selected area. Mask cutoff value is set to 90

MATERIALS SLIDERS:

GLOSSINESS – Adjusts the shininess of the selected area

STRENGTH – Adjusts the shine colour from white (high shine) to black (low shine)

ENVIRONMENT – Adds a slick, all-over, metallic shine to the selected area (Use sparingly!)

CLEAR – Applies empty normal and specular maps to the selected area, clearing the applied settings

UUID – Allows you to input the UUID of full permission texture maps that you own – for diffuse, normal, and specular – to the selected area

SAVE SLOTS – Saves all settings and textures of the mouth layer

BRACES, GEMS, PIERCINGS – These are separate attachments in your head’s folder and must be worn before customising. Add them, then select required presets. ‘Link break’ icon will detach the attachment.

More adjustments for the mouth tab can be found in the TINT tab.

 

EARS TAB

Four ear icons to change the diffuse texture

CLEAR – Applies an alpha texture and hides the ear tattoo layer

BLEND – Adjusts opacity

MASK – Masks the ears. Default mask cutoff is 90

MATERIALS – Applies one of two normal/specular textures

GLOSSINESS – Adjusts the shininess of the selected area

STRENGTH – Adjusts the shine colour from white (high shine) to black (low shine)

CLEAR – Applies empty normal and specular maps and clears applied materials

UUID – Allows you to input the UUID of full permission texture maps that you own – for diffuse, normal, and specular – to the selected area

SAVE SLOTS – Saves all settings and textures of the ears tattoo layer

STYLE (Bento ears version only) – Switches between four options of ear style. (Ear tips can also be further adjusted using standard SL shape sliders.)

ROTATION (Bento ears version only) – Adjusts the rotation of the ears

ANIMATE (Bento ears version only) – When checked, your ears will animate gently. The head will detect whether you are standing, sitting, walking, or flying, and adjust the animations accordingly.

EARRINGS – These are separate attachments in your head’s folder and must be worn before customising. Add them, then select required presets. ‘Link break’ icon will detach the attachment.

 

SETTINGS TAB

SHOW.HIDE – Select an icon to hide the corresponding part on your head. (Note: alpha layers can also be used for hiding, if you have specific requirements, e.g. for a particular hairstyle). Icons are:
Row 1: Scalp – Gums
Row 2: Upper Lashes – Eyes
Row 3: Lower Lashes – Brain
Row 4: Tears – Teeth
Row 5: Tongue – Lacrimal
Row 6: Right Ear – Left Ear

PRESET APPLIERS – A one-click-save slow for all head appliers and settings. Use this for saving your current look. (Note: this will not save BoM.)

RESET – Sets the selected item back to factory default. Icons are:

Top row: Skin – Makeup

Bottom row: Alpha settings – Entire head (all settings)

HUD:

SPEAKER ICON – Click to switch HUD clicking sounds on/off

COLOURED SQUARES – Click to change the colour of your CATWA HDPRO HUDs. Affects Style HUD and Animation HUD

TRANSPARENCY SLIDER – Adjusts the opacity of your HUD

SIZE SLIDER – Adjusts the size of your HUD

SCRIPTS BUTTONS (USE WITH CAUTION – ALWAYS MAKE A BACKUP!) – Deletes the scripts in your head. ‘Paintbrush’ icon deletes  styling scripts, ‘running man’ icon deletes animation scripts.

SHAPES TAB (PAGE 1 – SLIDERS & SAVE)

The CATWA BEYOND SHAPE Sliders are newly-added sliders that can be used in addition the the default SL shape sliders. They allow you to create different kinds of facial features that the default SL sliders cannot achieve.

Adjust each setting by using its slider. To clear all Beyond Shape Sliders, click the CLEAR button.

After using the Beyond Shape Sliders, you MUST reset your skeleton, regardless of whether you kept the sliders or cleared them. To reset your skeleton:

LOCALLY (resets skeleton for your view only) – Right-click yourself > Appearance > Reset > Skeleton

GLOBALLY (resets your skeleton for people viewing you) – Teleport or relog

To reset other avatars that have used Beyond Shape Sliders (so that you see them correctly) – Right-click them > More > More > Reset > Skeleton

SHARE ICON – See next page for Share information

SAVE SLOTS – Eight slots that allow you to save your Beyond Shape slider settings.

 

SHAPES TAB (PAGE 2 – SHARE)

The SHARE ICON allows you to share your CATWA Beyond Shape sliders with any other HDPRO user.

LIVE SHARE – Allows you to adjust the Beyond Shape sliders of another HDPRO user. You must both be near to each other for Beyond Shape to work.

To use:

  1. Recipient clicks SHARE icon, then RECEIVE
  2. You click SHARE icon, then LIVE SHARE
  3. Recipient ACCEPTS the share
  4. You can now edit the recipient’s Beyond Shape sliders. The Beyond Shape sliders in their HDPRO Style HUD will be greyed-out while this happens, and your Beyond Shape sliders will appear dotted
  5. When finished, click the SHARE button again to stop the live share
  6. Recipient now has the option to KEEP or ROLLBACK the Beyond Shape sliders that yuo changed
  7. Remember to RESET SKELETON!

SEND – Allows you to send your current worn Beyond Shape slider values to other CATWA HDPRO users near you

EXPORT – Allows you to export your Beyond Shape sliders, using the included Developer Kit to create a shape applier for resale or to give to others.

 

INFO

Select one of the two boxes between LINKS and MANUAL at the top of this tab.

LINKS – Clickable links to access:

  • Catwa website
  • Inworld store landmark
  • Second Life Marketplace store
  • Facebook
  • YouTube
  • Discord (new releases, support, chat)
  • Instagram
  • Twitter
  • Official Catwa Flickr (new releases)
  • Flickr group (for posting your images of Catwa products)

MANUAL – Takes you to a manual explaining each tab and its options

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CATWA HD PRO Soon