All posts by Catwa Clip

CATWA Lollipop

CATW Lollipop Adloli
CATWA Lollipop
Available at Main Store

Lollipop features:
-Resizable via HUD.
-With and without animations.
-With/without Blow cheeks.
-Blow cheeks may change some custom shapes.
-Power button to stop/play animations.
-Pause lollipop for easy edit and move to correct position, better not rotate, only move forward backwards up or down.
-Animations delay to set time between animations in content
-Sound on/off eating candy sound when animation is played.
-Can apply your own texture.
-42 save slots can be used to save your own textures, when saving on old saved texture, it will be replaced.
-Tintable lollipop and stick.
-Glossiness slider control.

LIVE CHAT SUPPORT:
Copy and paste the following link in local chat, then click it, Join the group & Chat:
secondlife:///app/group/29c5ca14-7e13-fdf0-c531-2507844a1eef/about

Save

Anim. HUD [B] Instructions

CATWA BENTO Anim HUD B2
Animations HUD [B] Add-On
Available at Main Store

HUD Features:
-Works only when worn, Just like any other AO HUD.
-No animations included with this HUD. However, look inside your CATWA Head folder you should have free pack of 8 eyes and 12 lips animations with their static versions. [Use redelivery if you don’t have animations files pack].
-You can add animations to this HUD.
-Can hold 24 eyes animations, can be paused if you added static animation version of each.
-Can hold 60 lips animations, can be paused if you added static animation version of each.
-Can add many static or looped eyes animations.
-Can add many static or looped lips animations.
-Can mix and match the added eyes and lips animations.
-Can save 18 presets, using the 24 eyes and 60 lips animated moods.
-The 24 Eyes and 60 Lips animations can be all activated, they will cycle, can choose the delay time between them using delay button.
-The static/looped poses can be played just like any pose stand, then can not cycle, clicking right and left arrow to switch from one pose to another.
-Can activate one eyes mood, and one lips mood, then save to a preset button, then you can cycle the 18 presets.
-Can not save the static/Looped animations as a preset.

How to build your Own HUD:
First Need to understand how to rename your animations and icon images [images are not important the HUD already has Pre-installed images/icons]
CATWA BENTO Anim HUD B names
-Animated Eyes Mood:
-Animations need to have names as follows:
Ua 0
Us 0
Ua 1
Us 1
-The numbers can be from 0 until 23
-The Ua is the upper animated, there must be Space between the Ua
and the number that comes after it.
-The Us is the upper Static, there must be Space between the Us
and the number that comes after it.
-When the button is paused, it plays the Us # animation.
-If you drop only the static Us 0 without dropping the animated version of it Ua 0, in that case this animation will go to the static eyes arrows section on the HUD.
-Static/Looped Eyes Animations:
-Animations need to have the names as follows:
Us 24
Us 25
Us 26
-The Us is the upper Static [or looped], there must be Space between the Us and the number that comes after it. The number must be 24 and greater value if you want it to go to the arrows static/looped
section on the HUD.
-Images needs to have names as follows:
U 0
U 1
U 2
There must be a space between the U and the number following it.
-The image above shows the names of animated, static animations and icons textures.

Animated Lips Mood:
-Exactly like the eyes moods but use the letter L instead of U, L is for Lower Lips animations.

Static Looped Lips animations:
-Animations need to have the names as follows:
Ls 60
Ls 61
Ls 62
The Ls is the Lips Static, there must be Space between the Ls
and the number that comes after it. The number must be 60 and
greater value if you want it to go to the arrows static/looped
section.

How to install the renamed animations and images in the HUD:
1- You should have 2 HUDs, one for Female Heads has [F] letter, the other for Male Heads has [M] letter in its name. Rez the one you like. Drag from inventory and drop on floor.
2- Left click the HUD to rename it, Right click the HUD, Edit.
HUD B Instructions-1
3- Drag the animations and images from inventory to the HUD contents. Can add animations only without images, the HUD already has images pre-installed. You can not delete anything you add to the HUD.
HUD B Instructions-2
4- Right Click the HUD, Take, Wear. This HUD should look like this.
HUD B Instructions-3

When the HUD is Full of animations, it should look like the following image:
HUD B Instructions-4full hud

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Bento Heads

CATWA HEAD Catya AdCATWA HEAD Daniel AdCATWA HEAD Kimberly Ad

Catya Bento Head
Buy Online
Buy at Main Store To Gain Credits

Daniel Bento Head
Buy Online
Buy at Main Store To Gain Credits

Kimberly Bento Head
Buy Online
Buy at Main Store To Gain Credits

CATWA HEAD Catya Teeth AdCATWA HEAD Daniel Teeth AdCATWA HEAD Kimberly Teeth Ad

Catya Teeth Add-on
Buy Online
Buy at Main Store To Gain Credits

Daniel Teeth Add-on
Buy Online
Buy at Main Store To Gain Credits

Kimberly Teeth Add-on
Buy Online
Buy at Main Store To Gain Credits

 

CATWA Human Ears Rotation HUD ad

Rotate Ears Lock HUD
Buy Online
Buy at Main Store To Gain Credits

Save

Save

Save

Bento Head Updates Log

Click the Re-delivery at CATWA Store to get Updates

Kimberly, kathy, Catya, & Daniel Head V2.16 Updates 3 May 2017:
Lona Head V2.16 Updates 15 April 2017:
Lilo Head V2.16 Updates 14 April 2017:
Kimberly Head V2.15 Updates 6 April 2017:
Catya Head V2.14 V1.14 Updates 4 April 2017:
Mesh Updates:
-Head’s rigging is enhanced for ears [For Catya, & Lilo only]
-Cut neck option is added
-Hide ear hole is closed
-None bento ears are added to the pack, this can be useful if you would like to wear a none human bento ears.
Animations HUD Updates:
-One more sad animation will call the tears to drop.
-Static and animated heads versions in the pack are no more needed, static face button was added to the animations hud instead.
-API button, for 3rd party scripters to call the animations,
channel: -8386 can call the animations by the names: exp0 exp1 exp2 until exp23
-After sitting, the head should recall the current activate animation
-Default lips can all be deactivated
-Shorter delay time is added
Master HUD Updates:
-Save and reload preset look buttons. Save all the applied textures with their tint and blend settings to a preset look button on master HUD second tab, to recall again, this can help quickly move your look [textures settings] from one head to another.
-Reset skin button, second tab
-Reset Makeup button, second tab
-Reset all button, second tab
-After each texture change, the head should force the layer to blend, hope this will kill the white layers issue, and also help the texture to rez faster
-Added few more freebie tattoos and makeup textures
Other Updates:
-Materials are added to the new encryptor script, developers kit

-Bump Normal map was not working on v2.14, fixed in 2.15+
-Nonebento ear hides after teleport or login, fixed in 2.16
-Default talk anim is switched to neutral at start up in 2.16
-Odd lines from Master HUD, Fixed in 2.16
-Animations HUD Emoji icons are changed in v2.16
-Nobento ears will not hide when teleport or re-log but still has the same version number V2.16

Daniel Head V2.13 Updates 26 March 2017:
Mesh Updates:
-Head’s rigging is enhanced
-Neckfix is added for 5 bodies
-None bento ears are added to the pack, this can be useful if you would like to wear a none human bento ears.
Animations HUD Updates:
-One more sad animation will call the tears to drop.
-Static and animated heads versions in the pack are no more needed, static face button was added to the animations hud instead.
-API button, for 3rd party scripters to call the animations, channel -8386 can call the animations by the name: exp0 exp1 exp2 until exp23
-After sitting, the head should recall the current activate animation
-Default lips can all be deactivated
-Shorter delay time is added
-Talk animations did not stop when stopped typing, FIXED
Master HUD Updates:
-Save and reload preset look buttons. Save all the applied textures with their tint and blend settings to a preset look button on master HUD second tab, to recall again, this can help quickly move your look [textures settings] from one head to another.
-Reset skin button, second tab
-Reset Makeup button, second tab
-Reset all button, second tab
-Beard tint button, second tab
-After each texture change, the head should force the layer to blend, hope this will kill the white layers issue, and also help the texture to rez faster
-Added few more freebie tattoos and makeup textures
Hair.Beard HUD Updates:
-Beard presets buttons
-Beard blend slider
Other Updates:
-Materials are added to the new encryptor script, developers kit

Daniel Head Updates 21 Feb. 2017:
All Male skins are now updated to be compatible with Clef de Peau body appliers. If you still want to stick to the L’etre ones which you already have please do not delete your old Master HUD and you still can use it for all my current and future male heads. To get the updates you can use the redelivery at CATWA main store.

Catya Head V2.10 Updates on 27 Jan. 2017:
-Neck size 24 was missing from the v2.09 I fixed it here.
-Under chin rig is smoother.
-Added Head with teeth version back.
-Re-Arranged the packages in contents.

Catya BubbleGum V2 Update on 30 Jan. 2017:
-HUD Updates:
-Added sizes buttons
-Added hide button to the chewed gum
-Added pose button
-Added Blow cheeks button
-Added minimize button
-Added resize HUD buttons
-BubbleGum Updates:
-Shape of the Bubble while blowing should be more rounded.

Kimberly Head V2.11 Updates on 28 Jan. 2017:
-Kimberly Head Updates:
-Refined the rig under chin and on lips corners, the change should not effect your custom shapes, it should only make it smoother.
-Removed the ears rig from the hide ears pieces so you can wear bento ears when head’s original ears are hidden.

Catya Head V2.09 Updates on 27 Jan. 2017:
Eye bags FIXED for custom shapes:
-As we promised in our very fist video to work more on the eyelids closing and eyelashes clipping that was due to the eyes rig. This issue can not be fixed unless if we edit the rigging. And when editing the rigging all old shapes will change that is why we promised to include the old rig and keep it ALWAYS up to date in case you didn’t like the new rig. In the v2.08 we changed the rig and got nice eyelids closing but then we got eye bags issues with some custom shapes when using heads sliders. Now we have changed the rig again on this version and there should be no more eye bags issues and also will have lovely lashes and lovely closed eyelids. If your shape by any chance has smaller eyes than the default shape then your eyelids might overlap and that’s due to bento limitations since animations can not detect the shape sliders.

Catya Head & Animations HUD [A] V2.08 Updates on 27 Jan. 2017:
Catya Teeth Add-On Updates on 27 Jan. 2017:

-Catya Head Updates:
-The rigging has be changed in order to have smother shape sliders and better closed eyelids.
-Old shapes that were created for Catya may change, So I will keep the old rig packed inside the head’s pack just in case someone did not like the new rig and will always keep it up to date. But we highly recommend using the new version.
-Smaller teeth size is added.
Animations HUD [A] Updates:
-Catya’s HUD has some eyes animations updated to work for the new rig.
-Gestures should not get bones stuck when done playing.
-Catya Teeth Add-On:
-Smaller sizes of each version are added.

Catya & Daniel Head V1.08 Updates on 17 Jan. 2017:
-Catya Head Updates:
-Added 2 versions of the head in the pack, for static and animated default lips.
-Daniel Head Updates:
-Added 2 versions of the head in the pack, for static and animated default lips.
-Talk animation should stop when typing is stopped.
-All HUDs:
-No changes done for any of them. They are all the same and they have the version number v1.06.

Daniel Head V1.07 Updates on 16 Jan. 2017:
-Daniel Head Updates:
-Found some issues with animations and gestures which did not work for all shapes, now all fixed. Those animations were:
-Serious talk animation.
-Sad expression.
-Expression number 19.
-Daniel HUDs:
-No changes done for any of them. They are all the same and they have the version number v1.06.

Catya Head V1.06 Updates on 25 Dec. 2016:
-Catya Head Updates:
-Due to multiple requests to bring back static default lips now we changed them back to static. I will try to add animated ones in a separate button in next update. You can stick to v1.05 until next update if you prefer animated ones.
-Added Default Reset gesture for who got used to the default reset which was in the animations HUD.

Catya Head and Animations HUD [A] V1.05 Updates on 24 Dec. 2016:
-Catya Head Updates:
-Eyelashes Clipping when eyes closed is fixed.
-Enhanced the open mouth expression.
-Talk animation will override all other animations.
-Added another talk animation to be Neutral and sad animations.
-Removed shape selection from Animations HUD. All animations will work for all shapes.
-Default lips are animated now.
-Added 15 full face expressions.
-Animations HUD [A] Add-On Updates:
-Added Four Exclusive gestures for Animations HUD [A] Add-On Pack.
-Presets Mood on the Animations HUD [A] are less so the HUD can handle the added 15 full face animations.

Catya Head V1.04 Updates on 6 Dec. 2016:
-Hard Reset HUD is added.

Catya Head V1.03 Updates on 14 Nov. 2016:
-Animations HUD Updates:
Changed all of the 9 expressions to be able to work for custom shapes.

Catya Head V1.02 Updates on 7 Nov. 2016:
-Animations HUD Updates:
 -Shape Button Added [Default or Custom shape], This is important! Please Choose which shape you are wearing with the head before starting to use the HUD/Head.
-One more talk animation is added to the head that can be used for Custom shapes. As mentioned above, make sure you choose the correct shape you are wearing. And the head should automatically switch the talk animations to the correct one.
-If you choose Custom shape, the 9 Moods [expressions] will be locked. The reason is because the expressions are created only to work with default shape [translation animations]. If you use them with your Custom shape they will override your custom shape and will get your bones stuck in there. In other word, it will give you a fake shape! Right click your avatar choose reset skeleton to see the correct Custom shape which you are wearing. Reset skeleton is something done locally on each viewer.   If you press “Reset Skeleton” it does NOT reset the skeleton for everyone else viewing your avatar.
Here is a list of bones that are partially or completely affected by sliders that move their position, and therefore may have those slider values overridden by translation animations that also affect position as well:  https://wiki.secondlife.com/wiki/Project_Bento_Skeleton_Guide#Bones_Currently_Affected_By_Positional

Catya Head V1.01 Updates on 5 Nov. 2016:
After many reports about the bones going back to default position when using my animations which I included in the head. I asked about that bones Bug, and I found out that there are,
Two kinds of Bento animations:
1-Bones Rotation ONLY:
    [Works for all kinds of custom shapes]
-This means I only rotate the bones while creating the animation. But the down side of it is that some of the animations created this way might look weird, not very pretty, of course not all kinds of animations, depends! The animations that can look pretty with only rotation are kinda limited!
2-Bones Rotation and Translation [Re-Position]:
   [Works for Default shape ONLY]
-Those kind of animations looks way prettier than rotation only, but the down side of it is that it will ONLY work for the default shape that I have included which I used while creating the Head and Animations.
-The Updates done for the Catya Head are:
-Two reset gestures added to the pack, for default shape and for custom shapes.
-All Default lips are replaced with Bones Rotations Animations ONLY, so they can work with all kinds of custom shapes.
-The reset button on the animations HUD should reset bones rotations only, so it can work with all kinds of custom shapes.
-All the rest of the animations are the same like before [rotation/translation] , they should work only with the default shape included in the pack.

BENTO IS NEW TO SECOND LIFE, IF THERE WERE ANY BUGS ON THE HEAD THAT I CAN FIX, THEN I WILL FIX AND SEND A FREE UPDATES. IF THOSE BUGS WERE SECOND LIFE BUGS THEN YOU MUST KNOW THAT I CAN NEVER FIX!

Bento Heads Info

(¨*•.¸´•. :: ANIMATED BENTO MESH HEADS :: ¸.•´¸.•*¨)

-CATWA IS TOTALLY NOT RESPONSIBLE FOR PURCHASES MADE WITHOUT READING OR TRYING DEMOS.

-DEMO HEAD COMES WITH MISSING PIXELS. DEMO ANIMATIONS HUD WILL NOT WORK. OTHER THAN THAT, THE DEMO HEAD DOES EVERYTHING THE FULL VERSION HEAD DOES, YOU MAY GET THE DEMO HEAD AND TRY DEMO APPLIERS AT 3RD PARTY APPLIERS STORES.

Project Bento Live on the Grid!

Download the latest Linden Lab Official Viewer!

Download the latest Firestorm Viewer!

-In the following video I talked about some features and showed some animations that comes with the Catya head when purchased:

-You can change facial features using the Shape Sliders.
-There will be many Add-ons released for Bento heads as bento bones gives us an endless possibilities to do so many things such as endless animations, Animations HUD [B] will be an optional add on can be purchased separately will work for Catwa Bento Heads:

-LIVE CHAT SUPPORT:
Copy and paste the following link in local chat, then click it, Join the group & Chat:
secondlife:///app/group/29c5ca14-7e13-fdf0-c531-2507844a1eef/about

-Home button on HUDs will take you to appliers stores list and item info links.

-API button on animations HUD, for 3rd party scripters to call the animations, channel: -8386
Can call the animations by the names: exp0 exp1 exp2 until exp23

-Two talk animations included in the head that can be used for Custom shapes.
-If you used an animation that changes bones position [From other Stores], it will give you a fake shape! Right click your avatar choose reset skeleton to see the correct Custom shape which you are wearing. Reset skeleton is something done locally on each viewer.   If you press “Reset Skeleton” it does NOT reset the skeleton for everyone else viewing your avatar.
Here is a list of bones that are partially or completely affected by sliders that move their position, and therefore may have those slider values overridden by translation animations that also affect position as well:  https://wiki.secondlife.com/wiki/Project_Bento_Skeleton_Guide#Bones_Currently_Affected_By_Positional…
Keep in mind there are two kinds of animations, one works for all shapes and the other works only for default shape which will move the bones and stick them in there until teleporting, relog, or reset skeleton. while shopping for shapes at CATWA store or any other store make sure if that animations was created for custom or a special shape.

-Mesh eyes:
We highly recommend using the rigged eyes included in the head’s pack, those eyes will work with the CATWA Mesh Eyes HUD.
catwa-mesh-eyes-ad

Mesh Body Fitting [Bento Female Heads]:
-Best fitting mesh bodies are Belleza, Maitreya, Slink as they have a nice alpha neck fix extension. Make sure your body fat value matches the neck size on the head’s Main HUD also matches the neck size on the body’s HUD. TMP and SL system body can work too but they do not have neck-fix, Without a neck-fix you might look like you have 2 skintones with some windlight settings . For TMP body use stylemode HUD-modify-retrofit. Mesh body can be purchased from other stores not included in heads packs.
-Must wear Head & body skin appliers from the same skin store same skin tone for best neck color matching.

Mesh Body Fitting [Bento Male Heads]:
-Signature, TMP, Slink, Adam, & System body Users:
All of those bodies will fit 100% but you might need to enable the neck fix of the head for some windlights/graphics settings. For TMP body use stylemode HUD-modify-retrofit. However, neck fix coming from a mesh body looks prettier than when it is coming from the head. Choose neck option from the Main HUD. For Signature Body choose default neck and turn off neckfix from Main HUD second tab. Mesh body can be purchased from other stores it is not included in heads packs.
-Niramyth body Users:
Niramyth body was NOT designed to fit our system avatars neck, That’s why the head will NOT fit this body perfectly! WARNING! If you want to use Niramyth, better wear mesh hair to hide the back of the head, and of course TRY demo and watch my video to make sure the fit is acceptable for your taste! Niramyth folder contains [SL Head Matching] a neck blend that must be worn with the head.

-Hair Alpha Glitch Possible Solutions [Watch Video]

-Catwa Head users GIFT is available at main store:

GIFT Pack is Updated

-The head Not modifiable, but you may use your shape sliders to change its facial features, it is highly recommended to start with the shape included in the head’s pack, there might be few sliders that are locked by second life.

-The head has Triple layers, the first inside inner layer is for skin to be applied, the skin can have hairbase on it and can be bald, also it can have eyebrows or can be browless. Just like the SL normal skins, means you can never clean/remove the hairbase or brows if there were painted directly on the skin layer.

-The second and third layers which covers the skin [Covers the whole head] are makeup layers. Which is divided into areas. Upper and lower lipstick areas, Upper and lower blush areas, Upper and lower brows areas,  Upper and lower eyes makeup areas, Upper and lower  neck tattoo areas, Upper and lower ears tattoo areas, and Upper and lower hairbase areas.

WARNING: You can not wear lashes, upper eyes makeup, and upper brows layers all in alpha blend mode. Lashes must be masked, or brows and eyes makeup must be masked with lashes blend. That is Second life Bug we can NOT fix that! We could only manage to get the lower layers of brows and eyes makeup to be able to blend with the lashes all together.

-In case you can not see the alpha textures on the mesh head, modify your graphics settings, that is Second life bug we can not control that:
Screen Shot 2016-05-30 at 8.48.04 AM

-The head’s skin and makeup areas can be textured by using Appliers created and sold by third party creators. Appliers purchased from other creators can be for hairbase, skin, lipstick, brows, eyes makeup, blush, neck tattoo, teeth, ears tattoo, and lashes. The makeup appliers will use the lower makeup appliers on the head by default. You can use the Master HUD to switch them from lower to upper layer.
Example: Use blush applier click to apply on lower blush layer, open Master HUD blush tab, check lower layer, use a save slot to save the applied blush texture, check upper layer on Master HUD, use the same save slot to apply the texture on the upper blush layer.

-Each makeup area can have one applier at a time. If you apply another applier on same makeup area, it will take off the previous one and apply the second one. To remove click the clear button on the main HUD for that makeup area. Make sure you check upper or lower layer as you have 2 of each makeup layer on the head.

-Appliers creators are totally free to apply their makeups on one or more makeup areas. Example: If the appliers creator wanted to make wider lipstick that goes out of the mesh lipstick area, they may apply the lipstick on the blush layer too, that means if you apply another blush layer after applying this lipstick, it will take off part of the lipstick. Same for the eyes makeup. They may apply on the eyes makeup area and brows area together. Might also use blush area for the same eyes makeup if it was too wide. So always try demos or ask the creator before purchase.

-Appliers created for any CATWA HEAD. Will work for ALL CATWA HEADs including future heads releases too. They will for sure look different depending on the face shape as not all heads look the same. Male HEAD’s hairbase, blush and brows will be different than female heads. As they will be divided differently, You may need to try appliers demos or ask applier creator for item’s info if it suits both before purchase.

-All omega appliers will work, please purchase omega Catwa relay here.

-Simple lashes UV is provided in a free developers kit and can be created simply to have a unique lashes too.

-Same with the teeth UV. Gums UV will be added to the new bento kits.

-Two HUDs included, main HUD, and animations HUD. Other HUDs you can get from the free pack.

-Mini HUD and Animations HUD can be worn to walk around everywhere in second life because it doesn’t have re-texturing buttons which makes it lag FREE.

-Main HUD and Hair.Teeth.Neck HUD both have many save slots, you can save your favorite appliers on them.

-Master HUD can be very laggy if you have saved many appliers on the save slots buttons. I would strongly suggest you to wear it only when dressing up then detach it. Don’t Minimizing it.

-All of the head textures can be tinted via Master HUD, go to tint tab, under diffuse activate the layer you would like to tint, some layers buttons are divided to two halfs, the right half is for the upper layer and the left half is for the lower layer, after you activate the right layer that you want to tint, use the tint pallet . Also all layers have Shininess Materials enabled and can be controlled and tinted via Master HUD. Watch shine tutorial video:

-All of the layers have mask/blend alpha mode switch buttons. Which can be very useful to fix alpha glitch issues.

-Rigged light mesh brain is attached to the head, can be seen when camming inside the head. Can be hidden using Master HUD Alpha tab.

-Optional rigged mesh thoughts is included in the gift pack. Can be worn and seen inside of the brain. Full permissions thoughts bulb texture is included. You can save it on your pc, write your thoughts on it, then upload it to SL again to re-texture the mesh thoughts. Setup instructions included inside the info note-card inside the head packs.

-Five teeth textures included, normal tooth, gap tooth, chipped tooth, toothless, also you can hide upper teeth, lower teeth, tongue, or gums using master HUD alpha tab hide show section.

-You can apply your own textures on all of the head parts. Every layer has its own apply your own texture button except the skin layer you will need the developers kit for it. Also you can apply your own bump and specular maps on the skin layer.

-Show/hide buttons for left head side, right head side, brain, upper teeth, left ear, right ears, eyes lacrimal, upper lashes, lower lashes, lower teeth, gums, and tongue.

-Talk animations when typing in local chat, and when using mic, make sure to activate the three gestures that comes in the head’s pack.

-Typing triggers in local chat to play gestures which can make the head animate. Must activate the gestures included for the expressions.

-Power button for talk animations to play or stop.

-Nine animated expressions included, activate any animations mood by clicking the emoji buttons. When an emoji is activated, the animation will play every few seconds. To de-activate the mood press the same emoji again.

-Pause button can be used to stop the animation and take a selfie picture doing that expression.

-Four static eyes states pause buttons. however, when enabling any of them then playing an expression. the eyes will be opened again as the whole face is animated together including the eyes.

-Six default lips in animations HUD.

-Hard Reset HUD which restore head to factory settings.

-Delete all scripts button on the Master HUD second tab.

CATWA HUDs correct positions on your screen:
Always make sure your HUDs are not blocking each other by placing them at the correct positions. The correct positions are as follows:
-Master HUD:
Can be any where [This HUD can be laggy please detach after styling Do Not minimize]
-Animations HUDs:
Keep on upper edges of your screen, it can be on your right, left or center upper [Can be kept on screen for as long as you like, it is Lag Free]

Female Head Skins:
-My GIFT skins now come in 8 skin tones, and some brows colors for each [All on skin layer, Not for brows layer], they are:
Milk tone comes in 5 brows colors
Champ tone comes in 5 brows colors
Honey tone comes in 5 brows colors
Toffee tone comes in 5 brows colors
Mocha tone comes in 5 brows colors
Brownie tone comes in 4 brows colors
Ebony tone comes in 3 brows colors
Onyx tone comes in 3 brows colors
All of my skin tones match TheSkinnery Perfectly, you can purchase matching body appliers from their store.
female skins HUD

Male Head Skins:
-My GIFT skins now come in 11 skin tones, and some brows colors and browless option for each [few more tintable brows on brows layer], the skins are:
T0 tone comes in 2 brows colors and Without Brows
T1 tone comes in 2 brows colors and Without Brows
T2 tone comes in 2 brows colors and Without Brows
T3 tone comes in 2 brows colors and Without Brows
T4 tone comes in 2 brows colors and Without Brows
T5 tone comes in 2 brows colors and Without Brows
T6 tone comes in 2 brows colors and Without Brows
T7 tone comes in 2 brows colors and Without Brows
[Those 8 skin tones are matching Clef De Peau Perfectly, you can purchase matching male body appliers from their store]
Niramyth Enzo Light tone come in black brows, browless, and brows with shaved hairbase
Niramyth Enzo Medium tone come in black brows, browless, and brows with shaved hairbase
Niramyth Smith Light tone come in black brows, browless, and brows with shaved hairbase
male body skins Clef bento

-Catwa Social media links on Animations HUD.

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

CATWA MESH EYES & Tears

catwa-mesh-eyes-ad
Buy Online
Buy at Main Store To Gain Credits

Helpful Videos:

1- CATWA Eyes & Tears features
2- More features I talked about here
3- Closer Look
4- One Minute create eyes texture with CATWA Eyes Kit

catwa-hud-eyes-instructions

The Mesh Eyes:
They are Not modifyable! However! as CATWA always do.
We love to offer HUD that is way much better than giving a
modifiable objects.
The EyesHUD:
It will also work for all the rigged eyes that will come with all the CATWA Bento Heads.
The Mesh Tears:
They are Not modifyable! However! Click Right or Left mesh tears to stretch/resize both together. Right click then edit to Move/Rotate each.
Omega Compatibility:
You need Omega system Kit for CATWA
Make sure you have Version 1.7 or Use Omega Redelivery

To activate the Pupils Animations:
*For CATWA Frames Animated None Bento Heads Users:
Turn ON Pupil button on Head’s Main HUD second tab.
Turn ON fast or medium blink speed button on
animations HUD.
Pupil will animate once after each FULL blink animation.
*For Bento CATWA Heads, & All None CATWA Heads Users:
Turn on/off the power button on eyes HUD. If you have CATWA bento head, try using the rigged eyes which came in the head’s folder if it works well with your shape.

To activate the Tears Animations:
*For CATWA None bento Female Heads, and Bento Female/Male Heads Users:
Turn OFF tears button on Tears HUD. Turn ON tears button on
Main HUD for none bento heads or on Animations HUD for bento heads, to make tears drop whenever a sad expressions is
played, and dance in the eyes for a while then dry and start waiting for next sad animations to be played.
*For All kinds of Heads Users:
Power button on tears HUD will make tears drop randomly when its
[ON/Green]. And will make tears stop When its [OFF/Red].

Appliers Stores List

ItGirls
TheSkinnery
TKO Shapes
{NANTRA}
MIRAGE
NUNU
:Pretty Kitty Design:
.euphoric
~KATS KREATIONS~
Deetalez
SlackGirl
B!TCHLICIOUS
DS’ELLES
*MHbM* Magick Happens
Out of Orbit
[POUT!]
Pixie Things
!NFINITY
Azdesign
Newclan
.::{Solstice}::.
GinieKitty
: Nightmare :
ZORA
Entice
Bambinas
Asteroidbox. & Peaches
D.Design
*Spicy*
/ISHY/
+ Kitten Spunk +

This Post will be Updated frequently
Please send Notecard to Catwa.Clip to have your store added to the list.

Updates LOG:

Eyes and tears update v1.1 on 1 March 2017:
-Found error on texture offset in negative values, Fixed.
-Tears used with CATWA Heads, [Power button OFF on tears HUD, and tears power button ON on Main HUD or Bento Animations HUDs] Tears now will dry after short time, and wait again for next sad expression to starts drop tears, swing, then dry again.


Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save