Catya & Daniel Head V1.08 Updates on 17 Jan. 2017: -Catya Head Updates: -Added 2 versions of the head in the pack, for static and animated default lips. -Daniel Head Updates: -Added 2 versions of the head in the pack, for static and animated default lips.
-Talk animation should stop when typing is stopped. -All HUDs:
-No changes done for any of them. They are all the same and they have the version number v1.06.
Daniel Head V1.07 Updates on 16 Jan. 2017: -Daniel Head Updates: -Found some issues with animations and gestures which did not work for all shapes, now all fixed. Those animations were:
-Serious talk animation.
-Expression number 19. -Daniel HUDs:
-No changes done for any of them. They are all the same and they have the version number v1.06.
Catya Head V1.06 Updates on 25 Dec. 2016: -Catya Head Updates: -Due to multiple requests to bring back static default lips now we changed them back to static. I will try to add animated ones in a separate button in next update. You can stick to v1.05 until next update if you prefer animated ones.
-Added Default Reset gesture for who got used to the default reset which was in the animations HUD.
Catya Head and Animations HUD [A] V1.05 Updates on 24 Dec. 2016: -Catya Head Updates: -Eyelashes Clipping when eyes closed is fixed. -Enhanced the open mouth expression. -Talk animation will override all other animations.
-Added another talk animation to be Neutral and sad animations.
-Removed shape selection from Animations HUD. All animations will work for all shapes.
-Default lips are animated now.
-Added 15 full face expressions. -Animations HUD [A] Add-On Updates:
-Added Four Exclusive gestures for Animations HUD [A] Add-On Pack.
-Presets Mood on the Animations HUD [A] are less so the HUD can handle the added 15 full face animations.
Catya Head V1.04 Updates on 6 Dec. 2016: -Hard Reset HUD is added.
Catya Head V1.03 Updates on 14 Nov. 2016: -Animations HUD Updates: Changed all of the 9 expressions to be able to work for custom shapes.
Catya Head V1.02 Updates on 7 Nov. 2016: -Animations HUD Updates: -Shape Button Added [Default or Custom shape], This is important! Please Choose which shape you are wearing with the head before starting to use the HUD/Head.
-One more talk animation is added to the head that can be used for Custom shapes. As mentioned above, make sure you choose the correct shape you are wearing. And the head should automatically switch the talk animations to the correct one.
-If you choose Custom shape, the 9 Moods [expressions] will be locked. The reason is because the expressions are created only to work with default shape [translation animations]. If you use them with your Custom shape they will override your custom shape and will get your bones stuck in there. In other word, it will give you a fake shape! Right click your avatar choose reset skeleton to see the correct Custom shape which you are wearing. Reset skeleton is something done locally on each viewer. If you press “Reset Skeleton” it does NOT reset the skeleton for everyone else viewing your avatar.
Here is a list of bones that are partially or completely affected by sliders that move their position, and therefore may have those slider values overridden by translation animations that also affect position as well: https://wiki.secondlife.com/wiki/Project_Bento_Skeleton_Guide#Bones_Currently_Affected_By_Positional…
Catya Head V1.01 Updates on 5 Nov. 2016:
After many reports about the bones going back to default position when using my animations which I included in the head. I asked about that bones Bug, and I found out that there are, Two kinds of Bento animations: 1-Bones Rotation ONLY: [Works for all kinds of custom shapes]
-This means I only rotate the bones while creating the animation. But the down side of it is that some of the animations created this way might look weird, not very pretty, of course not all kinds of animations, depends! The animations that can look pretty with only rotation are kinda limited! 2-Bones Rotation and Translation [Re-Position]: [Works for Default shape ONLY]
-Those kind of animations looks way prettier than rotation only, but the down side of it is that it will ONLY work for the default shape that I have included which I used while creating the Head and Animations. -The Updates done for the Catya Head are:
-Two reset gestures added to the pack, for default shape and for custom shapes.
-All Default lips are replaced with Bones Rotations Animations ONLY, so they can work with all kinds of custom shapes.
-The reset button on the animations HUD should reset bones rotations only, so it can work with all kinds of custom shapes.
-All the rest of the animations are the same like before [rotation/translation] , they should work only with the default shape included in the pack.
BENTO IS NEW TO SECOND LIFE, IF THERE WERE ANY BUGS ON THE HEAD THAT I CAN FIX, THEN I WILL FIX AND SEND A FREE UPDATES. IF THOSE BUGS WERE SECOND LIFE BUGS THEN YOU MUST KNOW THAT I CAN NEVER FIX!
-CATWA IS TOTALLY NOT RESPONSIBLE FOR PURCHASES MADE WITHOUT READING OR TRYING DEMOS.
-DEMO HEAD COMES WITH MISSING PIXELS. DEMO ANIMATIONS HUD WILL NOT WORK. OTHER THAN THAT, THE DEMO HEAD DOES EVERYTHING THE FULL VERSION HEAD DOES, YOU MAY GET THE DEMO HEAD AND TRY DEMO APPLIERS AT 3RD PARTY APPLIERS STORES.
-In the following video I talked about some features and showed some animations that comes with the Catya head when purchased:
-You can change facial features using the Shape Sliders:
-There will be many Add-ons released for Bento heads as bento bones gives us an endless possibilities to do so many things such as endless animations, Animations HUD [A] will be an optional add on can be purchased separately will work for Catya Head:
-LIVE CHAT SUPPORT:
Copy and paste the following link in local chat, then click it, Join the group & Chat:
-Home button on HUDs will take you to appliers stores list and item info links.
–This is important! There is shape Button On Animations HUD [Default or Custom shape], Please Choose which shape you are wearing with the head before starting to use the HUD/Head.
-Two talk animations included in the head that can be used for Custom shapes or default shape. As mentioned above, make sure you choose the correct shape you are wearing. And the head should automatically switch the talk animations to the correct one.
-If switch the shape button on the animations HUD to Default while you are wearing a Custom shape. The reset button and talk animation will override your custom shape and will get your bones stuck in there. In other word, it will give you a fake shape! Right click your avatar choose reset skeleton to see the correct Custom shape which you are wearing. Reset skeleton is something done locally on each viewer. If you press “Reset Skeleton” it does NOT reset the skeleton for everyone else viewing your avatar.
Here is a list of bones that are partially or completely affected by sliders that move their position, and therefore may have those slider values overridden by translation animations that also affect position as well: https://wiki.secondlife.com/wiki/Project_Bento_Skeleton_Guide#Bones_Currently_Affected_By_Positional… Keep in mind there are two kinds of animations, one works for all shapes and the other works only for default shape which will move the bones and stick them in there until teleporting, relog, or reset skeleton. while shopping for shapes at CATWA store or any other store make sure if that animations was created for custom or a special shape.
We highly recommend using the rigged eyes included in the head’s pack, those eyes will work with the CATWA Mesh Eyes HUD.
Mesh Body Fitting [Bento Female Heads]:
-Best fitting mesh bodies are Belleza, Maitreya, Slink as they have a nice alpha neck fix extension. Make sure your body fat value matches the neck size on the head’s Main HUD also matches the neck size on the body’s HUD. TMP and SL system body can work too but they do not have neck-fix, Without a neck-fix you might look like you have 2 skintones with some windlight settings . For TMP body use stylemode HUD-modify-retrofit. Mesh body can be purchased from other stores not included in heads packs.
-Must wear Head & body skin appliers from the same skin store same skin tone for best neck color matching.
Mesh Body Fitting [Bento Male Heads]:
-Signature, TMP, Slink, Adam, & System body Users:
All of those bodies will fit 100% but you might need to enable the neck fix of the head for some windlights/graphics settings. For TMP body use stylemode HUD-modify-retrofit. However, neck fix coming from a mesh body looks prettier than when it is coming from the head. Choose neck option from the Main HUD. For Signature Body choose default neck and turn off neckfix from Main HUD second tab. Mesh body can be purchased from other stores it is not included in heads packs.
-Catwa Head users GIFT is available at main store:
-The head Not modifiable, but you may use your shape sliders to change its facial features, it is highly recommended to start with the shape included in the head’s pack, there might be few sliders that are locked by second life.
-The head has Triple layers, the first inside inner layer is for skin to be applied, the skin can have hairbase on it and can be bald, also it can have eyebrows or can be browless. Just like the SL normal skins, means you can never clean/remove the hairbase or brows if there were painted directly on the skin layer.
-The second and third layers which covers the skin [Covers the whole head] are makeup layers. Which is divided into areas. Upper and lower lipstick areas, Upper and lower blush areas, Upper and lower brows areas, Upper and lower eyes makeup areas, Upper and lower neck tattoo areas, Upper and lower ears tattoo areas, and Upper and lower hairbase areas.
–WARNING: You can not wear lashes, upper eyes makeup, and upper brows layers all in alpha blend mode. Lashes must be masked, or brows and eyes makeup must be masked with lashes blend. That is Second life Bug we can NOT fix that! We could only manage to get the lower layers of brows and eyes makeup to be able to blend with the lashes all together.
-In case you can not see the alpha textures on the mesh head, modify your graphics settings, that is Second life bug we can not control that:
-The head’s skin and makeup areas can be textured by using Appliers created and sold by third party creators. Appliers purchased from other creators can be for hairbase, skin, lipstick, brows, eyes makeup, blush, neck tattoo, teeth, ears tattoo, and lashes. The makeup appliers will use the lower makeup appliers on the head by default. You can use the Master HUD to switch them from lower to upper layer.
Example: Use blush applier click to apply on lower blush layer, open Master HUD blush tab, check lower layer, use a save slot to save the applied blush texture, check upper layer on Master HUD, use the same save slot to apply the texture on the upper blush layer.
-Each makeup area can have one applier at a time. If you apply another applier on same makeup area, it will take off the previous one and apply the second one. To remove click the clear button on the main HUD for that makeup area. Make sure you check upper or lower layer as you have 2 of each makeup layer on the head.
-Appliers creators are totally free to apply their makeups on one or more makeup areas. Example: If the appliers creator wanted to make wider lipstick that goes out of the mesh lipstick area, they may apply the lipstick on the blush layer too, that means if you apply another blush layer after applying this lipstick, it will take off part of the lipstick. Same for the eyes makeup. They may apply on the eyes makeup area and brows area together. Might also use blush area for the same eyes makeup if it was too wide. So always try demos or ask the creator before purchase.
-Appliers created for any CATWA HEAD. Will work for ALL CATWA HEADs including future heads releases too. They will for sure look different depending on the face shape as not all heads look the same. Male HEAD’s hairbase, blush and brows will be different than female heads. As they will be divided differently, You may need to try appliers demos or ask applier creator for item’s info if it suits both before purchase.
-Simple lashes UV is provided in a free developers kit and can be created simply to have a unique lashes too.
-Same with the teeth UV. Gums UV will be added to the new bento kits.
-Two HUDs included, main HUD, and animations HUD. Other HUDs you can get from the free pack.
-Mini HUD and Animations HUD can be worn to walk around everywhere in second life because it doesn’t have re-texturing buttons which makes it lag FREE.
-Main HUD and Hair.Teeth.Neck HUD both have many save slots, you can save your favorite appliers on them.
-Master HUD can be very laggy if you have saved many appliers on the save slots buttons. I would strongly suggest you to wear it only when dressing up then detach it. Don’t Minimizing it.
-All of the head textures can be tinted via Master HUD, go to tint tab, under diffuse activate the layer you would like to tint, some layers buttons are divided to two halfs, the right half is for the upper layer and the left half is for the lower layer, after you activate the right layer that you want to tint, use the tint pallet . Also all layers have Shininess Materials enabled and can be controlled and tinted via Master HUD. Watch shine tutorial video:
-All of the layers have mask/blend alpha mode switch buttons. Which can be very useful to fix alpha glitch issues.
-Rigged light mesh brain is attached to the head, can be seen when camming inside the head. Can be hidden using Master HUD Alpha tab.
-Optional rigged mesh thoughts is included in the gift pack. Can be worn and seen inside of the brain. Full permissions thoughts bulb texture is included. You can save it on your pc, write your thoughts on it, then upload it to SL again to re-texture the mesh thoughts. Setup instructions included inside the info note-card inside the head packs.
-Five teeth textures included, normal tooth, gap tooth, chipped tooth, toothless, also you can hide upper teeth, lower teeth, tongue, or gums using master HUD alpha tab hide show section.
-You can apply your own textures on all of the head parts. Every layer has its own apply your own texture button except the skin layer you will need the developers kit for it. Also you can apply your own bump and specular maps on the skin layer.
-Show/hide buttons for left head side, right head side, brain, upper teeth, left ear, right ears, eyes lacrimal, upper lashes, lower lashes, lower teeth, gums, and tongue.
-Talk animations when typing in local chat, and when using mic, make sure to activate the three gestures that comes in the head’s pack.
-Typing triggers in local chat to play gestures which can make the head animate. Must activate the gestures included for the expressions.
-Power button for talk animations to play or stop.
-Nine animated expressions included, activate any animations mood by clicking the emoji buttons. When an emoji is activated, the animation will play every few seconds. To de-activate the mood press the same emoji again.
-Pause button can be used to stop the animation and take a selfie picture doing that expression.
-Four static eyes states pause buttons. however, when enabling any of them then playing an expression. the eyes will be opened again as the whole face is animated together including the eyes.
-Six default lips in animations HUD.
-Hard Reset HUD which restore head to factory settings.
-Delete all scripts button on the Master HUD second tab.
CATWA HUDs correct positions on your screen:
Always make sure your HUDs are not blocking each other by placing them at the correct positions. The correct positions are as follows:
Can be any where [This HUD can be laggy please detach after styling Do Not minimize]
-Animations and Mini HUDs:
Keep on upper edges of your screen, it can be on your right, left or center upper [Lag Free]
Keep on upper right corner [Lag Free]
Can be any where
Female Head Skins:
-My GIFT skins now come in 8 skin tones, and some brows colors for each [All on skin layer, Not for brows layer], they are:
Milk tone comes in 5 brows colors
Champ tone comes in 5 brows colors
Honey tone comes in 5 brows colors
Toffee tone comes in 5 brows colors
Mocha tone comes in 5 brows colors
Brownie tone comes in 4 brows colors
Ebony tone comes in 3 brows colors
Onyx tone comes in 3 brows colors
All of my skin tones match TheSkinnery Perfectly, you can purchase matching body appliers from their store.
Male Head Skins:
-My GIFT skins now come in 10 skin tones, and some brows colors and browless option for each [few more tintable brows on brows layer], the skins are:
Pearl tone comes in 3 brows colors and Browless
Cotton tone comes in 3 brows colors and Browless
Buttermilk tone comes in 3 brows colors and Browless
Golden tone comes in 3 brows colors and Browless
Sandy tone comes in 3 brows colors and Browless
Sienna tone comes in 2 brows colors and Browless
Azabachetone comes in 2 brows colors and Browless
[Those 7 skin tones are matching L’EtrÊ Perfectly, you can purchase matching male body appliers from their store]
The eyes are Not modifyable! However! as CATWA always do.
We love to offer HUD that is way much better than giving a
To activate the Pupils Animations:
*For All Kinds of Heads users:
Turn on/off the power button on eyes HUD.
*For CATWA None Bento Heads Users:
Turn ON Pupil button on Head’s Main HUD second tab.
Turn ON fast or medium blink speed button on
Pupil will animate once after each FULL blink animation.
The tears are Not modifyable! However! Click Right or Left mesh tears to stretch/resize both together. Right click then edit to Move/Rotate each.
To activate the Tears Animations:
*For All kinds of Heads Users:
Power button will make tears drop randomly when its
[ON/Green]. And will make tears stop When its [OFF/Red].
*For CATWA Female Heads Users:
Turn OFF tears button on Tears HUD. Turn ON tears button on
Main HUD, to make tears drop whenever a sad expressions is
played, and dance in the eyes waiting for next sad animations to
AnnaGrey Head will be sold with many Add-Ons, so you could purchase only the add-ons that you need. The items related for this Head are:
1- Head without Add-Ons
2- 5 Default static lips Add-On
3- Blinking animations Add-On
4- Talking animations Add-On
5- 9 Full face expressions Add-On
6- 9 eyes X 9 Lips expressions Add-On
7- Fatpack including Head